COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Innovation and Creativity
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
ISL 565
Fall/Spring
3
0
3
7.5
Prerequisites
None
Course Language
Turkish
Course Type
Elective
Course Level
Second Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives To introduce the contemporary definitions, principles and consequences of creative thinking and innovation in general and in business context; the techniques of creative thinking and levels of innovation in interaction and influencing the success of any business; applicable managerial processes for idea generation and innovation.
Learning Outcomes The students who succeeded in this course;
  • Define and manage creative problem solving / decision making processes that lead to innovation in business.
  • Define and manage creative problem solving / decision making processes that lead to innovation in business.
  • Recognize and generate areas of creativity, consequently of innovation in their businesses; and to use these for competitive advantage.
  • Act as agents or catalysts in setting up of a framework for introducing and sustaining innovation in their companies and/or organizations.
Course Description The content will follow the teaching that all successful modern businesses use creativity and innovation in competitive differentiation of products, services and brand building as well as the organizational and procedural system that generates and manages all these. Underlining -of course- the human element as the designer and processor of the said managerial system.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Framework and procedure, calendar explained; main concepts to be studied, introductions
2 Innovation management strategies, relationship between strategic management and innovation management
3 Differences between classical management approaches and innovative management approaches, drivers of global competition
4 Definitions of creativity and innovation, managerial, organizational and behavioral aspects of creativity and innovation Readings, Set I
5 Corporate innovation management
6 Cognitive and behavioral aspects of creativity and innovation, creative thinking as a competency
7 Creative thinking techniques-I
8 Creative thinking techniques-II Readings, Set I
9 Definitions and scope of Design Thinking Methodology, discussion of case studies
10 Design Thinking Workshop “Empathize” and “Define” Practice
11 Design Thinking Workshop “Ideate” Practice
12 Design Thinking Workshop “Prototype” and “Test” Practice
13 The Lean Startup, Business Moden Canvas and workshop Practice
14 Presentation of group projects
15 Review of semester
16 Review of semester
Course Notes/Textbooks

Shalley, C. E., Hitt, M. A., & Zhou, J. (Eds.). (2015). Oxford library of psychology. The Oxford handbook of creativity, innovation, and entrepreneurship. Oxford University Press.

ISBN-13: 978-0190610609

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
50
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
3
48
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
30
Presentation / Jury
1
35
Project
1
35
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
196

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to demonstrate general business knowledge and skills.

X
2

To be able to demonstrate business communication skills effectively.

X
3

To be able to deliver creative and innovative solutions to the business-related problems.

X
4

To be able to evaluate the performance of business organizations through a holistic approach.

X
5

To be able to lead their peers and companies for the achievement of business goals.

X
6

To be able to perform well in teamwork projects and business tasks.

X
7

To be able to exhibit an ethical and socially responsible behavior in conducting research and making business decisions.

X
8

To be able to solve business related problems using analytical and technological tools and techniques.

X
9

To develop a solution to business problems through systematic research.

X
10

To be able to use a foreign language to follow information about the field of finance and participate in discussions in academic environments.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest